Editor: Bracken Lee-Rudolph
For me, Infinity Ward has always produced better Call of Duty than Treyarch games both in single- and multiplayer. I tend to get less lag when I play them, and I tend to enjoy the movement and feel of the IW games more.
That said, there are some features of Black Ops 2 that I’d like to see refined and some from Modern Warfare 3 that I’d like to see return, and Call of Duty: Ghosts, separate from both the Black Ops and Modern Warfare canons, has the perfect platform to meld these features. The four that I’d most like to see are:
1 – Team Tactical Mode making a return
This really is a no-brainer for me. I loved the 4 vs. 4 objective-based matches in Team Tactical modes in Modern Warfare 2, continued to love them in Modern Warfare 3, and then discovered that they were missing in Black Ops 2 (much to my horror).
They provide a completely different challenge as camping just puts your team at a disadvantage and so does rushing the objectives. In addition to that, if adapted correctly, it could also be used as a practice zone for clans, who face off in competitions in a 4v4 format, in specific objective-based modes.
2 – A replacement for Spec Ops
I really find Spec Ops a useless feature in the Modern Warfare franchise, as despite its challenge, it offers very little to the game for me as the structure of the missions is quite similar to the campaigns. This becomes stale quickly and it is a feature I very rarely touched. Treyarch’s equivalents have had their mainstay feature in the wildly popular zombie mode, and Infinity Ward needs something similar.
The one replacement I think could work is a feature akin to the Chaos Mode in Modern Warfare 3’s Spec Ops lineup. It changed the core gameplay by loading the map with enemies and placing guns in an arcade-like “Pick Up and Use Until Empty” format. This allowed a totally different experience as you were also facing off against a depleting time limit and it made for a frenetic and compelling in-game feature. Something along those lines would benefit Ghosts in terms of replayability and variety.
3 – A Skill-Based matchmaking system
I’m split on this one, because I believe that a laggy connection is something that I’d rather avoid. However, it is quite painful to join a lobby and be confronted by a 20th prestige player with the equivalent of the Death Star’s tractor beam on the under-barrel of his gun and more accuracy than the Stormtrooper’s onboard.
It would be nice if beginners could be grouped with other beginners, without compromising the signal. If nothing else, a setting could be added to prioritise one over the other, and if a working system between connection strength and skill-based matchmaking could be achieved, it would make the community far more pleasant for newer players.
4 – A dedicated competitive mode
However, if a competitive mode could be established, with the rules of the official Call of Duty Championships so that the clans could face off in official clan matches, I feel that clans will gain a large amount of experience in how the official competitive game modes should be played and they will have an easier way to set these game modes up. If teams want to have custom scrims, private matches still remain a feature, but to play under official guidelines, the competitive mode should be there.
What do you feel about Call of Duty: Ghosts? What progression would you like to see it make? Let us know in the comments!