30 Day Videogame Challenge – Day 23: Best Graphics or Favourite Art Style

Today, we’re dealing with the games that have treated our eyes until they were bloodshot – today we’re dealing with graphics. While at first, this may seem fairly simple, we have taken into account different art styles, such as Borderlands’ cel-shaded madness and Castle Crashers’ hand-drawn animation, which adds a layer of personal preference to this challenge. You’ll find the preferences of our writers below. 


Currently, I’d have to go with Borderlands (first or second, doesn’t really matter). I don’t know what it is but I enjoy the cel-shaded style of the games. In addition to that, the game also has a unique style combining a bit of a post-apocalyptic setting with a futuristic universe where technology is concerned. The character and enemy design is also rather well done as it compliments the rest of the game.



For me this gen has brought some amazing looking games to everyone; however, BioShock: Infinite has been by far one of the best looking. With beautiful environments and eye catching character models who wouldn’t think that this game is stunning?



Anti-chamber springs to mind first, with its minimalistic style and excellent use of colour. It’s such a strange aesthetic to like but it works so well with the style of the game. I also love the cell shaded, comic book inspired art styles of games like Borderlands, that harkens back to my days working in a comic book shop and just loving the medium. 



I’m going to be incredibly dull and say Crysis 3. The graphical performance adds a lot to Crytek’s third main title in the franchise, as highly detailed character models such as Psycho add a lot to the more emotional parts of the game. In addition, the environments look spectacular, in various scales and the movement animation is fantastic. 

Special mention have to go to Killzone 3, which I thought looked incredible and implemented weather effects fantastically well and to Dishonored, which had an iconic art style which really added to the fantastical setting of the title. 



It’s kind of old now, but had cel-shading six years before Borderlands did it. I loved the art style of XIII (Thirteen). It’s a story about the amnesic Jason Fly, who must uncover the truth about his identity. From the cartoon look and feel that reflects the comic on which it is based, to the film noir appeal of Jason’s flashbacks it was an amazing experience. The comic-inspired written sound effects were also a great touch.


So what makes your eyes bleed? Did Journey take you on a visually hallucinatory journey with its visuals? Did Castle Crashers hand drawn characters and environments do it for you? Or was Battlefield 3’s grand scale the best graphical experience you have had? Let us know in the comments!

Now moved on, Bracken is an aspiring tech and gaming journalist. Is anyone even reading this?

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  • Nicola Dee

    I loved The Witcher graphics and the Final Fantasy graphics as well.

    • CataclysmicDawn

      I’ve seen the Witcher on PC, and that looked fantastic. FF aims for photorealism in later titles, right?

  • http://egmr.net/author/cavie Caveshen Rajman

    BioShock. The first one. Over and over and over again, that game was absolutely beautiful. <3

    • CataclysmicDawn

      The heavily stylised environment was incredible, I agree. Rapture was a beautiful place.

      I still remember seeing the concept art in NAG all those years ago and being wowed.

  • Yashaar Mall

    *insert obligatory agreement with Brady*

    I’m not one for the “beauty” of graphics. I’ll never clamor over how awesome something looks in high on pc as apposed to an average setting on console. It is the style that will capture my imagination more than anything. I think that’s why I thought of Borderlands and The Walking Dead when I first read the headline.

    Another recent game that has captured me a bit is Antichamber. The presentation is as unorthodox as it’s game play and thus I found it to be an extremely good mix.

    • CataclysmicDawn

      I mentioned Crysis 3 because the graphics work towards something. Instead of being high fidelity for the sake of shock value, it managed to convey emotion through the realistic portrayal of the characters.

      Other than that, I’m all for individualistic art styles, I loved Borderlands’ visuals, just as I loved Castle Crashers’ visuals, and I’m all for artistic portrayal.

  • http://www.facebook.com/brendon.bosch Brendon Bosch

    Trine 2. The visuals and graphics just took ones mind into a another dimension and i almost felt like i could have been tripping but then i realised it was the game that just look so damn trippy

  • Trebzz

    Walking Dead cause Walking Dead