Will Wright talks SimCity

How does the creator of the original SimCity play the new SimCity?  Maxis Studio invited videogame luminary Will Wright to play the game before it is launched and last week, he interviewed Creative Director Ocean Quigley on the design choices behind the new game.  Now Lead Designer Stone Librande turns the tables on Will Wright and asks him about how he builds his cities.  Find out what Will thought and hear about the challenges of city building from the man who created a genre:

No longer are players regulated to playing one single city, now they can manage and play to 16 cities at once each with different specializations and face the difficulties that come with it. It’s up to the player to decide where and how they play.

For the first time in the series multiplayer is added to the gameplay giving players a new dimension to the game, as decisions impact both the city and the region, creating new ways to play by collaborating or competing to earn achievements. Lastly, SimCity is a live service that simulates real-time updates and pushes them to players in the form of new challenges and achievements. Players will track their progression alongside their friends and the world for the most polluted city, the richest city and more.  As a live service, Maxis will be providing a continuous stream of new gameplay features and content. Whether players play by themselves, with their friends or with the rest of the world, SimCity introduces an infinite world of possibilities. The call for future mayors has been answered. What kind of mayor will you be?

Be prepared mayors, SimCity starts construction on March 8th. SimCity has been PG by the Film and Publication Board (FPB) in South Africa.  For more information regarding SimCity, please visit and http://www.facebook.com/SimCity.

The Overlord, the master, the one who tries to get things done… I think they call it the “Editor-in-Chief”… I may even be cooler than Master Chief, but that remains to be questioned.

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