Platforms: Xbox 360, PlayStation 3, PC
Reviewed by Darryl Linington
We all know that the Resident Evil series has changed over the years… going from survival-horror to all out action adventure and then to stew in a pot. While the series does suffer from a slight identity crisis, it seems as though Capcom has finally found its way back to its roots. Originally developed for the Nintendo 3DS, Resident Evil: Revelations has now been ported to consoles and been given a bright and shiny coat of high-definition visuals; however, is it any good? Well, let’s find out!
Resident Evil: Revelations features an over-the-top storyline, which is ultimately set between Resident Evil 4 and Resident Evil 5. This time around the story focuses more on Jill Valentine and her partner Parker Luciani. Jill and Parker have been sent to search for Chris Redfield and Jessica Sherawat onboard a rather dark and eerie ship named the SS Queen Zenobia. During their search, they encounter several B.O.W.s on the ship that have been infected with the T-Abyss virus, a marine virus derived from the deadly T-Virus. After frantically searching the ship, they finally enter a room where they believe Chris is being held, only to realise soon afterwards that it was all a trap. Chris and Jessica, meanwhile, find a base of operations for Veltro; the Valkoinen Mökki airstrip in the mountains. After being informed by O’Brian that Jill and Parker are missing in the Mediterranean, they are redeployed to investigate their whereabouts.
When it comes to story, Resident Evil: Revelations has a rather confusing one throughout; however, the developers have done a great job of making it all make sense towards the end. Fortunately, it is a storyline that is dark and well suited to the series and will keep you hooked and entertained until the very end.
When it comes to gameplay, Resident Evil: Revelations plays in the same way as the original survival-horror style that we all know and love. This can be seen in the SS Queen Zenobia’s tight and cramped hallways, which feature many monsters and a blatant lack of ammunition and health supplies. Additionally, there are many puzzles that you will come across, as well as locked doors that need a specific key in order to open. This is Resident Evil at its core once again, which is great to see as last few titles in the series have always felt as though something was missing from them.
While majority of the game is set on the SS Queen Zenobia, you will find yourself switching between different characters every so often. While this breaks up gameplay, it feels as though these sections were unneeded and more of a filler than anything else. Furthermore, Revelations introduces the player to a new device called the Genesis. The Genesis allows the player to scan environments in order to find hidden items, as well as scan enemies in order to gain a health item.
My biggest gripe with Resident Evil: Revelations is its lack of enemy types throughout the game. While Oozes were a great enemy choice for this title, I would have preferred to have gone up against a few Lickers and the occasional human zombie. You see, while enemies spawn left, right and center they lack the variety that keeps things fresh, which ultimately makes combat situations feel repetitive and mundane. Furthermore, your A.I partner is about as useful as a sack of flour, in a zombie apocalypse, and somehow manages to miss around about 80% of the shots that he/she fires. Granted, they do serve a purpose; however, I valued my time away from them more than I did with them.
Graphically, Resident Evil: Revelations is supposed to look much better than its 3DS counterpart; however, the console version looks dated and suffers from various frame rate issues. Furthermore, the environments featured within this title look jagged and grainy. Thankfully, the character and enemy models look superb as well as the weapons featured throughout the game.
Apart from the above mentioned graphical issues, Resident Evil: Revelations tends to exceed expectations in the audio department. Each character has been voiced in a professional manner. However – it is the overall atmosphere and musical score that really sets the mood. You see, there are many moments in this title that will give you a genuine scare, which just goes to show that Capcom has done a great job of combining creepy sounds effects with suspenseful music. Let’s just hope that future Resident Evil titles stick to this formula which clearly works.
Apart from the main campaign, players can venture into Raid Mode. Raid Mode allows one or two players to fight their way through a selection of maps taken from the single player campaign. At the end of each round, players will be awarded a rank based on their performance. The player’s performance within the following areas will be graded upon.
- Number of enemies killed
- How little damage you took
- Clear Time
Furthermore, Raid Mode features 20 stages and one bonus level, which will keep you busy for quite some time. Overall, Raid Mode is a welcome addition to Resident Evil and should add more playtime to the overall experience of Revelations.
Overall, Resident Evil: Revelations is worth playing. It features a decent storyline as well as the old school look and feel of the past Resident Evil titles that we so fondly remember. Furthermore, Capcom has a done an amazing job with this game’s musical score and sound effects, which make this title seem more intense the further you venture into it.
Lasting appeal: 8/10
Predominantly reviewed on the Xbox 360.